Saturday, February 16, 2013

Facebook hacked, but says users not affected

Facebook today announced that it was the target of a "sophisticated" hacking attempt in January, though the company assured its users that their data was not "compromised."

The information was communicated in a blog post by Facebook Security. The social network's security experts explained that a few employees had visited an infected site, which installed malware on their laptops via a then-unknown bug in Java. The laptops, Facebook noted in its defense, were "fully-patched and running up-to-date anti-virus software."

Suspicious activity was noted on Facebook's internal networks shortly thereafter, tracked to the laptops in question, and remedied; The Java exploit was reported to Oracle (which makes the Web app platform), which issued a patch on Feb. 1.

Facebook's Chief Security Officer, Joe Sullivan, told Ars Technica that the attackers "were trying to move laterally into our production environment," where they would have access to lots of private and proprietary data. They were stopped before that point, but could have collected some non-user data like corporate emails and some code.

"We have found no evidence that Facebook user data was compromised," the company wrote in the blog post.

Kaspersky Lab's Kurt Baumgartner told NBC News this is likely accurate and not just lip service: "They know their network layout, permissions, logging and which systems were hit." Baumgartner also said it was "clear" that this attack had nothing to do with the recent high-profile attacks on the New York Times, Washington Post, and other news organizations.

Facebook reported that it is working with law enforcement and other companies' security teams to analyze and prevent future breaches.

Devin Coldewey is a contributing writer for NBC News Digital. His personal website is coldewey.cc.

Source: http://www.nbcnews.com/technology/technolog/facebook-hacked-says-users-not-affected-1C8398370

their eyes were watching god lara logan manu ginobili sports illustrated swimsuit 2012 aretha franklin whitney houston paul williams paul babeu

Tyrannosaurus at center of custody case is going home

NEW YORK (Reuters) - A nearly complete 70-million-year-old tyrannosaurus bataar skeleton will be returned to Mongolia following the high-profile prosecution of a Florida paleontologist by federal authorities in New York, U.S. authorities said on Thursday.

A New York federal judge ordered the skeleton and other fossils forfeited to the U.S. government this week after the paleontologist pled guilty in December to fraud and conspiracy.

Ellen Davis, a spokeswoman for Manhattan U.S. Attorney Preet Bharara said his office would return the 8-foot-tall (2.4 meter), 24-foot-long (7.3 meter), mostly reconstructed cousin of the Tyrannosaurus rex.

Mongolian officials demanded the skeleton's return after paleontologist Eric Prokopi sold it at a Manhattan auction last spring for $1.05 million. Mongolia suspected the skeleton had been smuggled out of its fossil-rich Gobi desert

U.S. authorities filed charges against Prokopi and seized the skeleton, which is fossilized bones welded to a metal frame. In announcing the seizure, Bharara called Prokopi a "one man black market in prehistoric fossils."

Authorities accused Prokopi of having lied on U.S. customs forms when he declared the fossilized bones were worth $19,000.

In a New York courtroom in September, Prokopi's defense attorney challenged the charge that his client had lied on the forms, saying the reconstruction was not a single creature but bones from multiple dinosaurs. Mongolian authorities and U.S. government paleontological experts believed it was a single creature.

A federal judge suggested the skeleton might be a "Frankenstein model of dinosaur parts" and asked a prosecutor why government experts had not recognized that the skeleton was from several sources.

"It was marketed as one dinosaur," the prosecutor said. "A 75 percent complete, but one dinosaur."

In December, Prokopi pleaded guilty to conspiracy, entry of goods by means of false statements, and the interstate and foreign transportation of goods taken by fraud.

He faces at least 10 years in prison if convicted on the fraud charge when he is sentenced in April.

(Reporting By Chris Francescani; Editing by Cynthia Johnston, Toni Reinhold)

Source: http://news.yahoo.com/tyrannosaurus-center-custody-case-going-home-mongolia-002349241--mma.html

robyn texas relays meniscus the colony kids choice awards ncaa final four 2012 uk vs louisville

GOP Senate leader supports bill to legalize hemp production

Toby Jorrin / AFP - Getty Images, file

Senate Minority Leader Mitch McConnell (R-KY), accompanied by Senate Majority Leader Harry Reid (D-NV), speaks at the White House after meeting with US President Barack Obama on November 16, 2012 in Washington,DC.

By Kasie Hunt, NBC News

The federal government currently puts hemp in the same category of illegal drug as heroin, LSD and ecstasy -- but the Senate's top Republican wants to change that.

Senate Minority Leader?Mitch McConnell, R - Ky., joined forces Thursday with a pair of West Coast Democrats -- Oregon Sens. Ron Wyden and Jeff Merkley -- to cosponsor a bill that would allow American farmers to grow hemp without fear of punishment. Also on board is libertarian Rand Paul, McConnell's fellow Republican Bluegrass State senator.

?I am proud to introduce legislation with my friend Rand Paul that will allow Kentucky farmers to harness the economic potential that industrial hemp can provide,? McConnell said in a statement Thursday. "During these tough economic times, this legislation has the potential to create jobs and provide a boost to Kentucky?s economy and to our farmers and their families."

The debate over legalization of hemp is contentious in Kentucky. The Chamber of Commerce supports legalization, but some law enforcement groups say it is a step that could lead to the legalization of marijuana.

McConnell's move follows action in the Kentucky state Senate, which voted Thursday to legalize hemp production there -- if the federal government also decrees that it's legal. Oregon has approved hemp production, but farmers can still be prosecuted under federal law.

Hemp is a variety of?Cannabis sativa,?the plant species that also produces marijuana. McConnell wants to legalize so-called industrial hemp, which contains a much smaller amount of THC, the chemical that produces marijuana's high.?

Proponents of industrial hemp tout its many legal uses, such as in soap, cosmetics, and rope for sailboats and other watercraft. Farmers say hemp twine is much stronger than other rope used to bind bales of hay.?Toyota -- which builds Camrys in Kentucky -- has spoken in favor of hemp legalization, saying they want to use the fibers in car panels and insulation.?

Typically, the plants that make great industrial hemp make less potent marijuana. Plants that make great pot don't usually produce the strongest industrial fibers.

Source: http://nbcpolitics.nbcnews.com/_news/2013/02/14/16967535-gop-senate-leader-supports-bill-to-legalize-hemp-production?lite

ron white ron white buckyballs buckyballs awake mario batali lone ranger

Wednesday, February 13, 2013

Monday KULR-8 Sports On-Demand 2-11

Story Published: Feb 11, 2013 at 3:33 PM MST

Story Updated: Feb 11, 2013 at 3:33 PM MST

Top plays of the week are featured with Brandon Sullivan in the Super-8 plays of the week.

Your source for local and surrounding area scores, highlights, and sports news. Be sure to watch KULR-8 News at 6:00 and 10:00 nightly Monday - Friday, and 5:00 and 10:00 Saturday and Sunday nights, for complete sports news coverage.

Have a sports score to report, or have an idea for a sports story?
Send an email to the KULR-8 Sports Department at sports@kulr.com, or give us a call at 406-656-8558.

Source: http://www.kulr8.com/sports/local/Monday-KULR-8-Sports-On-Demand-2-11-190753911.html

redskins sugar bowl downton abbey season 3 Buckwild 2013 Calendar chris christie sofia vergara

Tuesday, February 12, 2013

Beyond The Newbie Stage Online marketing is a real business pt1 |

www.how-to-internet-marketing-membership.info Many newbies crash and burn just after a couple of months,weeks or days of marketing because they don?t know how to keep their business expanding upwards. Don?t be clueless and helpless like these guys?get your hands on this fast-track system to success and start building your online empire now AdsenseSites, Article Software, Articles, AudioStrategies, Basic Webmaster Skills, Blogging Software, Cash Blueprints, Copywriting, Cost Per Action Strategies, Craigslist, Domain Selection, Dropshipping, Ebook Creation, FireSale, Forum marketing, GeneralIM, Google, Guru Reports Help Desk, Internet Marketing Basics, Internet Marketing Organization, Joint Ventures, Keyword Research, List Building, Membership Site Marketing, Motivational Advice, Niche Markrting, Niche Products, Outsourcing, PLR articles, Paypal, Pay per click, Podcasting, Press Release Strategies, Product Creation, Product Launch, Product Packages, RSS, Resellrights, Social Marketing, Software Creation, Squeeze Page, Squeeze Page Strategies, Squidoo, Super-PLR-Articles, Traffic, Video Creation, Viral, Website Templates
Video Rating: 0 / 5

VN:F [1.9.21_1169]

Rating: 0.0/10 (0 votes cast)

VN:F [1.9.21_1169]

Source: http://makemoneyhomebusinesscenter.com/beyond-the-newbie-stage-online-marketing-is-a-real-business-pt1-4/

Kerri Strug Ledecky Nadia Comaneci Rebecca Soni Snoop Lion London 2012 Table Tennis badminton

Digital gap: why aren't moviemakers learning narrative from videogames and the web?

LOS ANGELES (TheWrap.com) - From killing off film prints to designing fantastical CGI worlds, movies are going digital in every way except one - storytelling.

Unlike the eras when the advent of photography inspired the fine arts to embrace abstraction, or when the rise of mass-media pushed writers into modernist and eventually post-modern terrain, movies remain largely impervious to the narrative techniques employed across the internet.

Hollywood views videogames and the web as an existential threat, but instead of radically altering its approach, most movies unfold over the course of two hours in a linear fashion, just as they have done for a century. Over the course of its history the medium has had no problem embracing change in film as long as its technologically driven, hence the shift from silent movies to talkies, or black and white to color. It has remained more precious, however, about how it spins its celluloid fantasies.

Today's top directors are more interested in aping classical cinema than forging a new filmmaking vernacular. That's in contrast to 10 years ago when movies like "The Matrix," "Memento," or "Being John Malkovich" turned cinematic storytelling on its head, gleefully experimenting with an inter-textuality that mirrored our hyperlinked world.

With a few exceptions like Joe Wright's "Anna Karenina," which re-imagined Leo Tolstoy's tragedy as a series of intersecting operas, or Martin McDonagh's "Seven Psychopaths," a bloody crime movie that is also a comment on the art of screenwriting, that flowering of experimentation is over.

"The films of early aughts engaged with virtuality in a way they don't today," Alissa Quart, a cultural critic and the author of the forthcoming "Republic of Outsiders," told TheWrap. "You had people like Steven Spielberg working on ?Minority Report,' now you have ?Lincoln.' Or Paul Thomas Anderson going from ?Magnolia' to ?The Master.'

"Those movies engaged with multiplicity and technology and surveillance, and now those same filmmakers are looking at these huge commanding triumphal figures in stories set in the past that look antique."

Films like "The Master" or "Zero Dark Thirty" or "Django Unchained" are referential, but their influences lie in film's history, mimicking the wide vistas favored by John Ford or the atmosphere of exquisite paranoia in 1970s thrillers like "All the President's Men." The directors gaze lingers in the past and rarely looks toward the future.

"A way to get serious as a filmmaker is to be very clearly dealing with your influences," Kurt Anderson, host of the arts and culture program "Studio 360," told TheWrap. "Now, I have no doubt that ?Pulp Fiction' was full of Quentin Tarantino's influences, but at the time it seemed like a new way of telling stories. When you get to ?Django,' it becomes all about his cinematic influences."

Even the methods that Hollywood has kicked up to convince teenagers to give up their game consoles and hit the multiplex are bizarrely retro.

Souped-up theatrical exhibition offerings like 3D are a throwback to the 1950s, when Hollywood was facing a different, though no less grave incursion from television. Likewise, what is IMAX and its mammoth projections but a reincarnation of Cinerama, the colossal wide-screen format the flourished in the Eisenhower era?

In contrast, television shows like "Lost" or "Once Upon a Time," which are set in fantasy worlds and tease out mysteries in episodic fashion, are more akin to what players expect from videogames.

That's not to say there isn't some cross-pollination. Flint Dille is a game designer on the likes of "Dead to Rights" and the screenwriter of movies like "An American Tail: Fievel Goes West." He says that both mediums steal from one another, claiming that the plot of 99 percent of videogames is derived from ?80s action movies starring Arnold Schwarzenegger.

In turn, today's action movies design their set pieces to appeal to audiences who grew up with "Mass Effect" and "World of Warcraft."

"When you look at ?The Hobbit' - that escape from the goblins' lair is a Nintendo game," Dille said. "It's like a videogame in its velocity. Or a movie like ?Jack Reacher' is like a game in that the main character arrives with no back story, and that's something we've been conditioned to accept from playing games where the protagonist is a cipher."

To be sure, studios have shown an appetite for persistent experimentation when it comes to using apps and viral marketing to generate excitement for tent pole films like "The Dark Knight" or "Star Trek Into Darkness." Yet the emphasis is on promotion, not narrative.

So why is it that, while computer technology has opened up brave new worlds in terms of special effects and advertising, it has not altered storytelling?

The culprit is a hodgepodge of commercial realities and artistic preferences.

"I've been spending a lot of time pondering the question what is a modern film?" Howard Suber, professor of film history at UCLA, told TheWrap. "I've come to the conclusion that it is basically everything that was made after the 1960s -- but that's 50 years. The reason why that's still modern is that not a hell of a lot has changed."

Suber said that when he shows a movie in his class from earlier eras, his students are unable to deal with the slower pacing and editing, but they have a less difficult time adjusting to anything made after that date.

"The entire field of modern film is 50 years long, which is staggering when you compare it to any earlier age films," he said. "The films of the ?20s looked antique to audiences in the ?30s, and the same was true with the way audiences in the ?50s viewed films from 10 years earlier."

Quart thinks that the kind of cultural permanence that Suber describes may be a conscious choice by artists who are looking to create spaces that are distinct from the fragmented world wrought by social media.

In a recent piece in the New York Times, Quart argued that "Mad Men" and "Breaking Bad" are popular in part because they allow viewers to take a break from Twitter, texts and other technologically enabled forms of multi-tasking.

She argues the same appeal underlies movies.

"My gut tells me that filmmakers are trying to give viewers respite from what the virtual world is offering," Quart said. "It's motivated by an esthetic defensiveness because we are inundated with all these modes of communication."

It hasn't helped that films that have exploded conventional approaches to storytelling sunk at the box office.

Sure, "The Matrix" was a worldwide blockbuster, grossing $463 million and spawning two sequels, but "Magnolia" ($48.4 million) and "Adaptation" ($32.8 million) were lucky to break even. More recent mind-bending films like "Anna Karenina" ($49 million globally), and "Synecdoche, New York" ($4.3 million globally) continued the trend of hardly making a ripple at ticket counters. Studios' obsession with tentpole films that can cross language and cultural barriers to appeal to global audiences have likely made them less receptive to films that revel in narrative complexity.

That could change. If filmmakers like J.J. Abrams get their way, blockbuster films will seep off the screen and into other platforms, rivaling the sprawling nature of the web.

The big shake up could come with Transmedia - the notion that stories should be told over various mediums ranging from comic books to videogames. This approach to popular culture has been a buzz word for over a decade, but its adherents believe the film industry is poised to take a dramatic leap forward.

"They're are a lot of film purists who believe their job is to get the script shot and make it beautiful," Jeff Gomez, president of Starlight Runner Entertainment and a trans media consultant on films like "Avatar," said. "But there's also a growing number of young people, who were weaned on videogames and immersed in multiple media platforms, for whom these new kinds of storytelling are intuitive."

Gomez notes that Joss Whedon's decision to set his upcoming ABC show "S.H.I.E.L.D." in the world of "The Avengers" films is a perfect example of a platform-agnostic approach.

It's a boundary that could keep eroding when Abrams gets hold of the "Star Wars" franchise. The director already has experimented with transmedia in television shows like "Lost," but the saga of the Skywalkers and new owner Disney's consumer products heft could open up whole new galaxies in terms of storytelling - ones that jet from games to toys to movies, creating a vast universe of narrative possibilities.

In 1977, "Star Wars" gave birth to the modern blockbuster. Nearly 40 years later when "Star Wars Episode 7" is scheduled to hit theaters, will it change the face of film again?From killing off film prints to designing fantastical CGI worlds, movies are going digital in every way except one - storytelling.

Unlike the eras when the advent of photography inspired the fine arts to embrace abstraction, or when the rise of mass-media pushed writers into modernist and eventually post-modern terrain, movies remain largely impervious to the narrative techniques employed across the internet.

Hollywood views videogames and the web as an existential threat, but instead of radically altering its approach, most movies unfold over the course of two hours in a linear fashion, just as they have done for a century. Over the course of its history the medium has had no problem embracing change in film as long as its technologically driven, hence the shift from silent movies to talkies, or black and white to color. It has remained more precious, however, about how it spins its celluloid fantasies.

Today's top directors are more interested in aping classical cinema than forging a new filmmaking vernacular. That's in contrast to 10 years ago when movies like "The Matrix," "Memento," or "Being John Malkovich" turned cinematic storytelling on its head, gleefully experimenting with an inter-textuality that mirrored our hyperlinked world.

With a few exceptions like Joe Wright's "Anna Karenina," which re-imagined Leo Tolstoy's tragedy as a series of intersecting operas, or Martin McDonagh's "Seven Psychopaths," a bloody crime movie that is also a comment on the art of screenwriting, that flowering of experimentation is over.

"The films of early aughts engaged with virtuality in a way they don't today," Alissa Quart, a cultural critic and the author of the forthcoming "Republic of Outsiders," told TheWrap. "You had people like Steven Spielberg working on ?Minority Report,' now you have ?Lincoln.' Or Paul Thomas Anderson going from ?Magnolia' to ?The Master.'

"Those movies engaged with multiplicity and technology and surveillance, and now those same filmmakers are looking at these huge commanding triumphal figures in stories set in the past that look antique."

Films like "The Master" or "Zero Dark Thirty" or "Django Unchained" are referential, but their influences lie in film's history, mimicking the wide vistas favored by John Ford or the atmosphere of exquisite paranoia in 1970s thrillers like "All the President's Men." The directors gaze lingers in the past and rarely looks toward the future.

"A way to get serious as a filmmaker is to be very clearly dealing with your influences," Kurt Anderson, host of the arts and culture program "Studio 360," told TheWrap. "Now, I have no doubt that ?Pulp Fiction' was full of Quentin Tarantino's influences, but at the time it seemed like a new way of telling stories. When you get to ?Django,' it becomes all about his cinematic influences."

Even the methods that Hollywood has kicked up to convince teenagers to give up their game consoles and hit the multiplex are bizarrely retro.

Souped-up theatrical exhibition offerings like 3D are a throwback to the 1950s, when Hollywood was facing a different, though no less grave incursion from television. Likewise, what is IMAX and its mammoth projections but a reincarnation of Cinerama, the colossal wide-screen format the flourished in the Eisenhower era?

In contrast, television shows like "Lost" or "Once Upon a Time," which are set in fantasy worlds and tease out mysteries in episodic fashion, are more akin to what players expect from videogames.

That's not to say there isn't some cross-pollination. Flint Dille is a game designer on the likes of "Dead to Rights" and the screenwriter of movies like "An American Tail: Fievel Goes West." He says that both mediums steal from one another, claiming that the plot of 99 percent of videogames is derived from ?80s action movies starring Arnold Schwarzenegger.

In turn, today's action movies design their set pieces to appeal to audiences who grew up with "Mass Effect" and "World of Warcraft."

"When you look at ?The Hobbit' - that escape from the goblins' lair is a Nintendo game," Dille said. "It's like a videogame in its velocity. Or a movie like ?Jack Reacher' is like a game in that the main character arrives with no back story, and that's something we've been conditioned to accept from playing games where the protagonist is a cipher."

To be sure, studios have shown an appetite for persistent experimentation when it comes to using apps and viral marketing to generate excitement for tent pole films like "The Dark Knight" or "Star Trek Into Darkness." Yet the emphasis is on promotion, not narrative.

So why is it that, while computer technology has opened up brave new worlds in terms of special effects and advertising, it has not altered storytelling?

The culprit is a hodgepodge of commercial realities and artistic preferences.

"I've been spending a lot of time pondering the question what is a modern film?" Howard Suber, professor of film history at UCLA, told TheWrap. "I've come to the conclusion that it is basically everything that was made after the 1960s -- but that's 50 years. The reason why that's still modern is that not a hell of a lot has changed."

Suber said that when he shows a movie in his class from earlier eras, his students are unable to deal with the slower pacing and editing, but they have a less difficult time adjusting to anything made after that date.

"The entire field of modern film is 50 years long, which is staggering when you compare it to any earlier age films," he said. "The films of the ?20s looked antique to audiences in the ?30s, and the same was true with the way audiences in the ?50s viewed films from 10 years earlier."

Quart thinks that the kind of cultural permanence that Suber describes may be a conscious choice by artists who are looking to create spaces that are distinct from the fragmented world wrought by social media.

In a recent piece in the New York Times, Quart argued that "Mad Men" and "Breaking Bad" are popular in part because they allow viewers to take a break from Twitter, texts and other technologically enabled forms of multi-tasking.

She argues the same appeal underlies movies.

"My gut tells me that filmmakers are trying to give viewers respite from what the virtual world is offering," Quart said. "It's motivated by an esthetic defensiveness because we are inundated with all these modes of communication."

It hasn't helped that films that have exploded conventional approaches to storytelling sunk at the box office.

Sure, "The Matrix" was a worldwide blockbuster, grossing $463 million and spawning two sequels, but "Magnolia" ($48.4 million) and "Adaptation" ($32.8 million) were lucky to break even. More recent mind-bending films like "Anna Karenina" ($49 million globally), and "Synecdoche, New York" ($4.3 million globally) continued the trend of hardly making a ripple at ticket counters. Studios' obsession with tentpole films that can cross language and cultural barriers to appeal to global audiences have likely made them less receptive to films that revel in narrative complexity.

That could change. If filmmakers like J.J. Abrams get their way, blockbuster films will seep off the screen and into other platforms, rivaling the sprawling nature of the web.

The big shake up could come with Transmedia - the notion that stories should be told over various mediums ranging from comic books to videogames. This approach to popular culture has been a buzz word for over a decade, but its adherents believe the film industry is poised to take a dramatic leap forward.

"They're are a lot of film purists who believe their job is to get the script shot and make it beautiful," Jeff Gomez, president of Starlight Runner Entertainment and a trans media consultant on films like "Avatar," said. "But there's also a growing number of young people, who were weaned on videogames and immersed in multiple media platforms, for whom these new kinds of storytelling are intuitive."

Gomez notes that Joss Whedon's decision to set his upcoming ABC show "S.H.I.E.L.D." in the world of "The Avengers" films is a perfect example of a platform-agnostic approach.

It's a boundary that could keep eroding when Abrams gets hold of the "Star Wars" franchise. The director already has experimented with transmedia in television shows like "Lost," but the saga of the Skywalkers and new owner Disney's consumer products heft could open up whole new galaxies in terms of storytelling - ones that jet from games to toys to movies, creating a vast universe of narrative possibilities.

In 1977, "Star Wars" gave birth to the modern blockbuster. Nearly 40 years later when "Star Wars Episode 7" is scheduled to hit theaters, will it change the face of film again?

Source: http://news.yahoo.com/digital-gap-why-arent-moviemakers-learning-narrative-videogames-205902302.html

brock lesnar kentucky jayhawks wwe wrestlemania oakland shooting mega millions winning numbers autism speaks

How Oberlin, Ohio turned its garbage into cheap green energy and plans to be 90%...

Sorry, Readability was unable to parse this page for content.

Source: http://www.facebook.com/photo.php?fbid=10151268796708059&set=a.69520283058.73972.13152108058&type=1

Side Effects la times weather nyc bob marley weather lindsey vonn lindsey vonn